Planet Game Boy called it one of the original Game Boy's ten "all-time classics" and GamesRadar placed it among the top 25 Game Boy games released. IGN wrote that Block Ball was the first "truly out there" Kirby spin-off, but that the game was too short. Kirby's spherical shape lent itself towards ball-like roles. The Kirby series became known for its number of non- platformer spin-offs, of which Block Ball was one, like Kirby's Pinball Land and Kirby's Dream Course. IGN calculated an average reviewer score of 7.4/10. IGN wrote that the game was primarily remembered as "an Arkanoid or Breakout clone skinned with the Kirby franchise". All six of the magazine's reviewers recommended the game. The magazine found the parts where Kirby eats the unbreakable blocks to be innovative. Nintendo Power said they enjoyed Block Ball and its number of stages, but wondered how its eight megabits of memory were being used. It was later a runner up for their Hand-Held Game of the Year (behind Tetris Attack). They especially praised the unique power-ups, though Crispin Boyer and Sushi X also felt the game was too short and easy. On release, the four reviewers of Electronic Gaming Monthly applauded Kirby's Block Ball for modifying the Breakout formula to create a new and enjoyable game. The game has a themed frame and uses a wide palette of colors in-game when played with the Super Game Boy. For instance, the spark power-up lets Kirby break through otherwise indestructible blocks, and the needle allows Kirby to stick back to a paddle to launch again from a more advantageous position. With the stone, needle, flame, and spark Copy Abilities, Kirby can transform to interact with blocks differently. The rounds also include enemies to attack and avoid. The player can find warp stars that lead to minigames, such as air hockey, where the player can earn extra lives. Another block type turns the remaining blocks into a bonus round that rewards the player for clearing the screen in the least amount of time. A well-timed hit of the paddle gives Kirby a powerful bounce to break through harder blocks. The ten different block types vary in durability and points value. Each of the game's eleven stages include five rounds of increasingly complex block patterns for Kirby to clear. The player loses a life if Kirby hits a spike-covered edge of the screen. The player controls paddles along the screen's edges to knock a bouncing ball, Kirby, into destructible bricks. Screenshot of gameplay as Kirby uses the "spark" power-up and three walls are exposed It was included in multiple top Game Boy game lists and was later released on the Nintendo 3DS Virtual Console. Reviewers considered the game an improvement on the Breakout formula and praised its gameplay craftsmanship and incorporation of the Kirby series. Kirby's Block Ball was released in Japan on December 14, 1995, later in North America on and finally in Europe on August 29, 1996. The team spent half a year revising the gameplay to match Kirby's signature characteristics. The game's 55 levels include power-ups, bonus rounds, and minigames. It is a Breakout clone the player controls paddles along the screen's edge to knock a bouncing ball, Kirby, into destructible bricks. It is a spin-off of the Kirby video game series. Kirby’s Block Ball, known in Japan as Kirby no Block Ball, is a 1995 video game developed by TOSE and Nintendo R&D1 and published by Nintendo for the Game Boy portable console.
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